![]() There are some drones that are stuck in signs or on top of buildings, so just search the area a bit more thoroughly if you don’t see one in the air. Shoot them down with an energy blast and take your Shard from the wreckage. They’re all powered by Shards, and they’re marked on your map just remember to look for them up in the air when you get close to one’s location. The third and most common method for collecting Shards involves destroying the drones floating around the city. Blow one up and you’ll find a shard in the wreckage. You can also earn Shards is by destroying scanning stations, which are marked on your map with an icon that looks like a hand. ![]() Destroying an MCU also allows you to find the remaining Shards easily – they appear on your map once the MCU is gone. The explosion scatters a handful of shards that you can then pick up. You’ll always get some after you destroy Mobile Command Units, which are mini-bases located in each district. There are a handful of ways to do this, including collecting the shards. The city is divided into multiple districts that you can take control of, but to do that you need to unlock the associated “District Showdown” side mission. Besides being the currency you need to purchase upgrades, collecting these Shards in each district also weakens the D.U.P.’s control of that area. Once you reach a new level, you’ll then need Shards in order to purchase those abilities. Lots of time is spent collecting Shards scattered throughout Infamous: Second Son‘s open world. The powers are slightly different, but the end results are the same. The good path equivalent, “Karmic Healing,” gives you a health boost for choosing to “Subdue” surrendering enemies without killing them. For example, the evil path’s level 3 unlock is “Energy Drain,” which allows you to “Execute” a surrendering enemy for a health boost. Each of these five upgrade trees has abilities that are specific to the good and evil paths, though they are somewhat similar. There are also five categories to upgrade throughout the game: four Conduit abilities that you earn during the course of the game, and your base melee abilities. You’ll have to replay the game, or walk a line between the two which means you’ll be limited in your power, if you want to see both endings. It also culminates with a choice right before the final mission that determines how the game ends, but you can only access the mission that aligns with your karma. The story remains mostly the same in the broadest sense, but your actions will unlock different missions on either the good or bad side. Choose wisely and stick with your choice for the rest of the game. You’ll want to go all-good or all-evil, since you won’t be able to unlock every ability on the five-stage Karma scale unless you stay committed to one path. ![]() The choice won’t affect the way the story unfolds in a significant way, but it does set you on the related karmic path. Within the first few minutes of play, you are presented with a choice that could be considered either virtuous or selfish. All of your actions affect your karma, but the choices you make during the story – scripted moments that present you with two options – are where the majority of your karma is earned.
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