It was very difficult keeping quiet about all the content coming to Legendary Edition. Luckily they all liked the idea, and we began working together to expand what could be done with it. Because an entirely new mission type like this was going to be more complex to develop, I wanted to be confident it’d work well before I dragged the rest of the team into it. I sent a video of it to the rest of the team as a way of explaining the idea. I did a really basic prototype for “Away Team” in secret. We started building the Android Ambush campaign, alongside some prototypes for Away Team missions. After this, we felt we wanted to do something much more substantial, which is why it took us a bit longer. We added in a lot of extra in-mission events, and we added some extra gameplay/difficulty options, too. At first, we focused on addressing community feedback. JW: We started planning additional content when Space Crew first launched. Gfinity: Was this new expansion always planned or did that decision come later? We’ve learnt a lot from developing Space Crew, too - all of which will help us going forward on to the next project. It was great being able to bring this expansion to all our existing players for free it’s really breathed a new life into the community. It’s great to see the team’s hard work pay off with our players being able to have some tense and dramatic adventures through their Space Crew campaigns! JW: We’re a really small team, so looking at the size of the game with the new expansion included, it’s a great achievement for us all. Gfinity: Considering you’ve now released a major free expansion, is it fair to call Space Crew a success for Runner Duck? We’ve had some really great feedback from the community, and I think we’ve also reached a new audience of sci-fi fans with this setting. We also have power management, recharging shields and even a gravity generator to worry about. We felt that the change of setting would allow us to bring in some new gameplay elements - for example, giving us a larger space for your crew to move around and allowing us to have boarding parties and on-ship combat. I think there are players who were into Bomber Crew for the setting, but also a lot of players who, while they liked the setting, mostly enjoyed Bomber Crew for its gameplay. JW: It was quite a big change to make, for sure. Gfinity: Space Crew launched last year, moving away from Bomber Crew’s World War 2 setting to across the galaxy. Crew that die during a mission are lost forever, to be replaced with a new recruit - but there’s always the escape pods to give your valuable crew a chance of surviving when you sense things might be taking a turn for the worse. Similarly to Bomber Crew, it’s a tough game with a range of strategies to learn.
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